THE AGE OF RENAISSANCE -Walking Among The TitansI was now in possession of a Season Four Arena Geared Druid. I

named him
Firenz. People called me Fire. I was okay with that.
PvP Gear operates on a completely different mechanic than Raid Gear – In a raid, your job is highly specialized – if you are a warlock, you are always going to be in the back of the raid lobbing gigantic bolts of shadow. I.E. you only need to focus on your Spell Damage, your Spell Hit, and your Spell Crit. Nothing – and I truly mean nothing – else matters. Any other job is taken up by another person. In PvP, you’re fighting not only against smarter, human opponents, but they can be any combination of any of the nine classes. Stamina is the key stat, with Resilience following. Hit is important up to a point, and THEN you focus on the damage. For a while, I mourned Malachi. I can’t really properly explain the raw power-surge of playing a fully geared Destro lock – and I wasn’t even in Sunwell gear. During the time that I raided, a Destruction Warlock was THE HIGHEST POTENTIAL DPS in the game, save for certain highly specific encounters (say, a Glaive-rogue on Brutallus with a Demon elixir doing lol8kdps). My shadowbolt crit for 6k. To emphasize – I myself only had 11k health.
But I had to stop – raiding takes a lot of effort. It isn’t a game, it’s a hobby. It isn’t a hobby, it’s a job. Doesn’t mean it isn’t fun, you can have fun at your job, but in videogames, mmorpgs specifically, the more effort/time (the two are interchangeable) you put in, the greater your reward/character (also interchangeable) will be. Actually, this applies to pretty much all things in life, but somehow it loses meaning when you talk about slaying dragons.
So I got this druid, who was currently in possession of the

Gladiator title.
What this meant was, whoever had previously played this druid before I had gotten it was one of the top PvPers on the entire server – so good, in fact, that Blizzard had gifted them with a GIANT FUCKING ARMORED DRAGON THAT GOES FASTER THAN ANY OTHER MOUNT.
The other thing was that he had gear for all three specs of a druid – four, really. He had S4 healing gear, S3 Feral gear, S2/3 Boomkin gear, and SSC-TK level tanking gear. I had two bags entirely full of shit to wear, depending on the situation. After having one job for a year, the concept of playing a druid was remarkably refreshing. You can pretty much accomplish anything by yourself as a druid. Flight form is insta-cast, so you can transform in midair.

Cat form for stealth, Seal form for underwater breathing, Bear form for tanking, and lolBoomkin for when you get tired of that. Oh, and at any time, you can shift out and heal yourself, because your mana regenerates no matter what form you’re in!
The problem is you can’t do anything of those things as good as a class specifically designed to do them – or at least, when I played in the days leading up to WotLK, you couldn’t. Some things have changed by now.

So, to set the scene, I mainly just sort of flew around on my big dragon and did whatever the hell I wanted. I was truly retired – I had experience in every goddamn instance in the game, like some grizzled veteran. I could sit around and shoot the shit with the highest raiding guilds on the server, discussing encounters (like that one time I kept putting Roses on Supremus and the guild officers swore if they found out who, they’d kick them immediately), or I could flail madly among the morons in Alterac Valley – and since I was in S4 Arena gear, I was un-fucking-stoppable. So I turned to Arena Combat, considering that“Well, hey, I’m geared, surely I must win everything”.
Turns out I suck at PvP. At least, at PvP Resto Healing with a Random Partner. Arenas sucked hard.

Not that I had any idea what the hell I was doing.
I decided I was going to lrn2drood, or at least figure out how the class worked – it took me hours to set up every form’s stancebar. So, I decided to run a few instances.
Imagine, if you will, the experience of running almost exclusively in a highly competitive, focused and professional End-Game Raiding Guild…..and then returning back to the world of PUG daily instances and morons in green.
I had forgotten, having been royalty, that the general populace of WoW was retarded as shit.
So I joined Neurotic – not to raid, but to be in their club. When anyone needed to run a particular instance, or get something done, a Neurotic member was far more appealing than some random moron.
It was during this stage that I saw the vast difference between the wide, milling herd of idiots, and the few/proud/exquisitely masterful. This applies to the rest of life, but quite honestly – The people of Neurotic were some of the best goddamn players I’ve ever ran with, and it wasn’t entirely due to their orgasm-inducing Sunwell gear. They enjoyed the game for the games sake –and from that, skill came.

It’s very Confucian – the “Love of Learning”, the “haoxue”, that is required for true perfection.
It’s like this: I learned this adage during my Golden Age on Tich, when Dire Maul came out on my Hunter – I was marksman, and at that stage in WoW hunters quite honestly could get by without their pet just fine – I didn’t even have one. The point is they were unnecessary, especially as MM, and if you didn’t control them, they could easily agro a patrol pack and wipe you -The line goes: “Bad hunters use their pets in instances. Good hunters don’t use their pets in instances. Great hunters use their pets in instances.”
The concept is solid, and it still applies three years later – albeit not particularly to hunters, who rely on their pets far too much in my opinion. It’s one of the reasons I’ve yet to return to the class. One of the reasons I didn’t assume the mantle of Djinn when his fallen shield spun gently to a stop at my feet.The point is, the 5 man instances and group quests and general day to day play that I experienced with Neurotic was on a play style far above anything I’d experienced before.
These guys were on the second to last boss of the last instance in the game at the time that I joined them – Mu’ru, in Sunwell.
They weren't "Great hunters". They were Phenomenal, Grand Master, Amazing hunters.
In short, they did not fuck around.
Except they did. It was remarkable. They were….playful in their perfection. Like some sort of lesser god visiting the mortals, crystalizing everything he touches.
The only connection I can make is, like, improvisational jazz. You need such a deep and complex understanding of your instrument, your group, and the music itself in order to play a song on the spot.
Which is what these players did. They made song out of gameplay mechanics, and I just sort of tagged along for the ride.

Any preconceived notion of how to “do” WoW went out the window when you ran with Neurotic. You think you need 5 players to do a 5 man instance? We 4 manned heroics. We 3 manned heroics. We killed bosses with any number of players. Sometimes Dominus killed the boss himself.
You think you need a tank to do an instance? We used a hunter pet. We

used a shaman. Sometimes nobody tanked, and we just played tag with all the enemies at once, bouncing them back and forth between all players in a ballet of death. On the rare chance that we actually needed a specific character, one of them would log on to their alt – nearly all of them had multiple 70’s, just to have – and we’d summon them in again and keep going. It didn’t matter that the alt wasn’t as well geared – skill overrode gear. The tricks I saw pulled were ridiculous – it was as educational as any internship. The technical definitions are unnecessary. (A pally used Bless. o/Sacrifice on a lock during a boss fight that sheeped so that whenever the lock Life Tapped, the pally took damage, which popped him out of sheep….A lock recasting Curse of Recklessness on a feared target at timed intervals to make it run in circles….etc).
During this time, in no particular urgent fashion, I acquired Epidemikz the priest, who I found boring and repetitive. So I traded her away for my biggest catch yet – not in terms of quality, but quantity. A BE Paladin, an UD Warlock, and an orc rogue female that I ignored completely all fell under my control. The paladin became
Anrai, the warlock
Michaeli. I never decided how to pronounce it.
I transferred the Paladin and Lock to Tich to join in the fun – they weren’t particularly geared, but it didn’t matter. They just went through the Neurotic Function and came out glorious. It helped that they were my two best classes – like I said, I learned a lot.
It was a calm time – I was very much still in retirement. Most late night events, I was just a spectator. Djinn experienced it all first-hand – by now he had been a Council member for months – the man was scary-high dps. And so the days passed. Sometimes we raided the alliance. Sometimes we just held dance parties.
Until, slowly at first, then at a quickening pace, until one day it loomed above us, imminent, Wrath of the Lich King snuck up upon us. Soon it was a little more than a month away, and time was running out.

Oh, not for me, I was content to ride around on my big fucking dragon and enjoy my retirement – but Neurotic had to kill Kil’jaeden before WotLK. Without a doubt the hardest boss in the game, he was the LAST boss in the game. Entirely.

Guilds that killed Kil’jaeden on Tich numbered about…uh…four. Maybe six. Triad and The Core were the only ones horde-side.
And Neurotic fuckin’, just….did it. Like they just went in one day, and decided “okay, let’s end this”, and then they did, and then they stood around afterwards shaking hands going “job well done, lads, capitol work.”
Then they killed him again next week, and again, straight up until the last week of The Burning Crusade before Wrath. At some time in between the two,

Djinn finally got Thoridal, the Star’s Fury – the legendary bow, of which there were….four, server-wide. Any previous amount of fawning over his tremendous arsenal was null and void – a proper showing of deference was required during any prolonged exposure to his radiant awesomitude. The fucking bow shot fucking arrows made of light. It didn’t even use, like, regular arrows. You no longer needed to buy arrows. You just conjured them out of the Nether and sent them ripping through space into your current targets chest cavity – emphasis on the “cavity” aspect.
So the game was fully completed, and so Djinn retired, having put to rest the raging energies of the broken sunwell. Any further appearances of Djinn are merely Force Ghosts of his previous amazingness.

And all of a sudden it was Wrath of the Lich King time, which meant one thing only for me – DEATHKNIGHTS. Sure, I had four lvl 70’s to get to 80 in the harsh ice of Northrend, but that could wait!

So I created Nemain, my Frost Deathknight, my hand of the Morrigan, my frozen champion of the wastes, and quite honestly she kicked the shit out of anything that came across her path. It was wicked awesome, because it was an entirely new game mechanic –an all melee spellcaster that could tank in any spec, self-heal, used two unheard of ability resources, and could dual wield – all while wearing plate.
So I began to level her from 55 – which meant playing through Outland again, even though that was where I had just come from. I didn’t really care, things were still interesting and new.
One day I came home and the account was gone. It’s that simple. I have no idea whether the cause, although of course some assumptions can be made. The Dark Trading Magic always wins in the end anyway. It’s very Faustian in that regard. I had put Firenz into semi-retirement – he was not being played anymore, and all of his resources had been transferred to Nemain in preparation for the great trek towards the Wrath Gate. Everything imaginable was lost in an instant.
So I uninstalled WoW and took up flair bartending, and never looked back.
So the final age of WoW came to an end.